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Nakomys

4
Posts
A member registered May 31, 2021

Recent community posts

(2 edits)

That seemed to fix it! Thanks for your help. Here's some screenshots I took. https://drive.google.com/drive/folders/1NlQdMYLTn5utO0aAJ9QiWvMq2Uz3Mbfh?usp=sha...

-Edit- Guess I might've spoken too soon,  now I'm getting a crash when I stop interacting with the alchemist table. 

Error

states.lua:63: attempt to concatenate local 'stateName' (a nil value)

Traceback

states.lua:63: in function 'add'

states.lua:80: in function <states.lua:78>

states.lua:72: in function <states.lua:71>

tick.lua:41: in function <tick.lua:26>

[C]: in function 'xpcall'

Sure thing! I'm on a laptop running Windows 8.1 64-bit, GPU is a AMD Radeon HD 6310. Not sure how much has changed between versions, or if it helps, but 0.0.1 ran without issues.

It's happening every time.

(1 edit)

Hey there, I'm getting a crash on character creation in this version., right after I enter a name for my character.

Error

modules/tile.lua:294: Shader uniform 'mask' does not exist.

A common error is to define but not use the variable.

Traceback

[C]: in function 'send'

modules/tile.lua:294: in function 'applyMask'

modules/level.lua:271: in function 'calculateTiling'

modules/level.lua:114: in function 'construct'

modules/level.lua:138: in function 'generate'

modules/level.lua:1076: in function 'newLevel'

models/world.lua:230: in function 'enterLevel'

models/world.lua:192: in function 'initialize'

states/new_game.lua:100: in function 'initializeNormally'

states/new_game.lua:118: in function 'proceed'

states/new_game.lua:146: in function <states/new_game.lua:123>

states.lua:72: in function <states.lua:71>

tick.lua:41: in function <tick.lua:26>

[C]: in function 'xpcall'

Figured I'd give you a heads up!